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re-added savegame.unencrypted
I put it inside the if(battlenet path exists) statement, since without that path, it also would fail.
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Lines changed: 2 additions & 1 deletion

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DoomEternal.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -22,6 +22,7 @@ public class DoomEternal
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public static void EnumerateSaves() {
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Saves = new DoomEternalSaveCollection();
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if (Directory.Exists(BnetSavePath)) {
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Saves.Add(new DoomEternalSave("savegame.unencrypted", BnetSavePath, DoomEternalSavePlatform.BethesdaNet));
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foreach (var single in Directory.GetDirectories(BnetSavePath, "*.*", SearchOption.TopDirectoryOnly)) {
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if (Utilities.CheckUUID(Path.GetFileNameWithoutExtension(single)))
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Saves.Add(new DoomEternalSave(Path.GetFileNameWithoutExtension(single), BnetSavePath, DoomEternalSavePlatform.BethesdaNet));
@@ -156,4 +157,4 @@ public static void SteamToBnetTransfer(string fromId, string toId) {
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}
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#endregion
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}
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}
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}

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