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Light.h
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90 lines (72 loc) · 3.12 KB
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#ifndef LIGHT_H
#define LIGHT_H
#include <QObject>
#include <QColor>
#include "Transform.h"
class Light : public QObject
{
Q_OBJECT
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(LightType lightType READ lightType WRITE setLightType NOTIFY lightTypeChanged)
Q_PROPERTY(bool visibility READ visibility WRITE setVisibility NOTIFY visibilityChanged)
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
Q_PROPERTY(float brightness READ brightness WRITE setBrightness NOTIFY brightnessChanged)
Q_PROPERTY(float attenuationRadius READ attenuationRadius WRITE setAttenuationRadius NOTIFY attenuationRadiusChanged)
Q_PROPERTY(float innerConeAngle READ innerConeAngle WRITE setInnerConeAngle NOTIFY innerConeAngleChanged)
Q_PROPERTY(float outerConeAngle READ outerConeAngle WRITE setOuterConeAngle NOTIFY outerConeAngleChanged)
public:
enum LightType
{
PointLight,
DirectionalLight,
SpotLight
};
Q_ENUM(LightType)
explicit Light(QObject* parent = nullptr);
QVector3D position() const;
void setPosition(QVector3D position);
QVector3D direction() const;
void setDirection(QVector3D direction);
QString name() const;
void setName(QString name);
LightType lightType() const;
void setLightType(LightType lightType);
bool visibility() const;
void setVisibility(bool visibility);
QColor color() const;
void setColor(QColor color);
float brightness() const;
void setBrightness(float brightness);
float attenuationRadius() const;
void setAttenuationRadius(float attenuationRadius);
float innerConeAngle() const;
void setInnerConeAngle(float innerConeAngle);
float outerConeAngle() const;
void setOuterConeAngle(float outerConeAngle);
signals:
void positionChanged(QVector3D position);
void directionChanged(QVector3D direction);
void nameChanged(QString name);
void lightTypeChanged(LightType lightType);
void visibilityChanged(bool visibility);
void colorChanged(QColor color);
void brightnessChanged(float brightness);
void attenuationRadiusChanged(float attenuationRadius);
void innerConeAngleChanged(float innerConeAngle);
void outerConeAngleChanged(float outerConeAngle);
public slots:
private:
QVector3D lightPosition = QVector3D(0.0f, 0.0f, 0.0f);
QVector3D lightDirection = QVector3D(1.0f, 0.0f, 0.0f);
LightType type = PointLight;
bool lightVisibility = true;
QColor lightColor = QColor::fromRgb(255, 255, 255);
QString lightName = "Light";
float lightBrightness = 1.0f;
float lightAttenuationRadius = 10.0f;
float lightInnerConeAngle = 30.0f;
float lightOuterConeAngle = 60.0f;
};
#endif // LIGHT_H