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remove some debug code
1 parent 5005f55 commit 1234314

1 file changed

Lines changed: 4 additions & 7 deletions

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Assets/Tests/InputSystem/CoreTests_ActionsPriority.cs

Lines changed: 4 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -11,11 +11,12 @@ internal static class PriorityTestExtensions
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{
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internal static InputAction SetupTestAction(this InputActionMap map, string[] bindings)
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{
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var actionTag = string.Join("+", bindings);
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switch (bindings.Length)
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{
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case 1:
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{
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var action = map.AddAction("Action1:" + bindings[0] + " " + Guid.NewGuid());
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var action = map.AddAction($"Action {actionTag}");
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action.AddBinding("<Keyboard>/" + bindings[0]);
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return action;
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}
@@ -25,7 +26,7 @@ internal static InputAction SetupTestAction(this InputActionMap map, string[] bi
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var modifier = bindings[0];
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var binding = bindings[1];
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var action = map.AddAction("Action2:" + modifier + " " + binding + " " + Guid.NewGuid());
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var action = map.AddAction($"Action {actionTag}");
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action.AddCompositeBinding("OneModifier")
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.With("Modifier", "<Keyboard>/" + modifier)
@@ -40,9 +41,8 @@ internal static InputAction SetupTestAction(this InputActionMap map, string[] bi
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var modifier2 = bindings[1];
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var binding = bindings[2];
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43-
var action = map.AddAction("Action3:" + modifier1 + " " + modifier2 + " " + binding + " " + Guid.NewGuid());
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var action = map.AddAction($"Action {actionTag}");
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// A shortcut with two modifiers
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action.AddCompositeBinding("TwoModifiers")
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.With("Modifier1", "<Keyboard>/" + modifier1)
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.With("Modifier2", "<Keyboard>/" + modifier2)
@@ -71,21 +71,18 @@ private void PressBindingsForInputActions(Keyboard keyboard, InputAction action1
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{
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for (int i = 0; i < action1.controls.Count; i++)
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{
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Debug.Log("action 1 binding pressed: " + action1.controls[i].path);
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Press((ButtonControl)action1.controls[i], queueEventOnly: true);
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}
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for (int i = 0; i < action2.controls.Count; i++)
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{
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Debug.Log("action 2 binding pressed: " + action2.controls[i].name);
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Press((ButtonControl)action2.controls[i], queueEventOnly: true);
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}
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if (action3 != null)
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{
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for (int i = 0; i < action3.controls.Count; i++)
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{
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Debug.Log("action 3 binding pressed: " + action3.controls[i].name);
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Press((ButtonControl)action3.controls[i], queueEventOnly: true);
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}
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}

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