@@ -16,8 +16,8 @@ namespace UnityEngine.InputSystem.Editor
1616 [ InitializeOnLoad ]
1717 internal static class InputSystemEditorInitializer
1818 {
19- private static InputSystemStateManager s_StateManager ;
20- internal static InputSystemStateManager stateManager => s_StateManager ;
19+ private static InputSystemStateManager s_DomainStateManager ;
20+ internal static InputSystemStateManager domainStateManager => s_DomainStateManager ;
2121
2222 static readonly ProfilerMarker k_InputInitializeInEditorMarker = new ProfilerMarker ( "InputSystem.InitializeInEditor" ) ;
2323
@@ -210,31 +210,31 @@ internal static void InitializeInEditor(bool calledFromCtor, IInputRuntime runti
210210 // InputManager state here but we're still waiting from layout registrations
211211 // that happen during domain initialization.
212212
213- s_StateManager = existingStateManagers [ 0 ] ;
214- InputSystem . s_Manager . RestoreStateWithoutDevices ( s_StateManager . systemState . managerState ) ;
213+ s_DomainStateManager = existingStateManagers [ 0 ] ;
214+ InputSystem . s_Manager . RestoreStateWithoutDevices ( s_DomainStateManager . systemState . managerState ) ;
215215 InputDebuggerWindow . ReviveAfterDomainReload ( ) ;
216216
217217 // Restore remoting state.
218- InputSystem . remoteConnection = s_StateManager . systemState . remoteConnection ;
218+ InputSystem . remoteConnection = s_DomainStateManager . systemState . remoteConnection ;
219219 InputSystem . SetUpRemoting ( ) ;
220- InputSystem . s_Remote . RestoreState ( s_StateManager . systemState . remotingState , InputSystem . s_Manager ) ;
220+ InputSystem . s_Remote . RestoreState ( s_DomainStateManager . systemState . remotingState , InputSystem . s_Manager ) ;
221221
222222 // Get s_Manager to restore devices on first input update. By that time we
223223 // should have all (possibly updated) layout information in place.
224- InputSystem . s_Manager . m_SavedDeviceStates = s_StateManager . systemState . managerState . devices ;
225- InputSystem . s_Manager . m_SavedAvailableDevices = s_StateManager . systemState . managerState . availableDevices ;
224+ InputSystem . s_Manager . m_SavedDeviceStates = s_DomainStateManager . systemState . managerState . devices ;
225+ InputSystem . s_Manager . m_SavedAvailableDevices = s_DomainStateManager . systemState . managerState . availableDevices ;
226226
227227 // Restore editor settings.
228- InputEditorUserSettings . s_Settings = s_StateManager . systemState . userSettings ;
228+ InputEditorUserSettings . s_Settings = s_DomainStateManager . systemState . userSettings ;
229229
230230 // Get rid of saved state.
231- s_StateManager . systemState = new InputSystemState ( ) ;
231+ s_DomainStateManager . systemState = new InputSystemState ( ) ;
232232 }
233233 }
234234 else
235235 {
236- s_StateManager = ScriptableObject . CreateInstance < InputSystemStateManager > ( ) ;
237- s_StateManager . hideFlags = HideFlags . HideAndDontSave ;
236+ s_DomainStateManager = ScriptableObject . CreateInstance < InputSystemStateManager > ( ) ;
237+ s_DomainStateManager . hideFlags = HideFlags . HideAndDontSave ;
238238
239239 // See if we have a settings asset in our EditorBuildSettings.
240240 if ( EditorBuildSettings . TryGetConfigObject ( InputSettingsProvider . kEditorBuildSettingsConfigKey ,
@@ -425,7 +425,7 @@ internal static bool ShouldEnableActionsOldBackend()
425425
426426 private static void ShowRestartWarning ( )
427427 {
428- if ( ! s_StateManager . newInputBackendsCheckedAsEnabled &&
428+ if ( ! s_DomainStateManager . newInputBackendsCheckedAsEnabled &&
429429 ! EditorPlayerSettingHelpers . newSystemBackendsEnabled &&
430430 ! Application . isBatchMode )
431431 {
@@ -455,7 +455,7 @@ private static void ShowRestartWarning()
455455 EditorHelpers . RestartEditorAndRecompileScripts ( ) ;
456456 }
457457 }
458- s_StateManager . newInputBackendsCheckedAsEnabled = true ;
458+ s_DomainStateManager . newInputBackendsCheckedAsEnabled = true ;
459459 EditorApplication . delayCall -= ShowRestartWarning ;
460460 }
461461
@@ -480,17 +480,17 @@ internal static void OnPlayModeChange(PlayModeStateChange change)
480480 switch ( change )
481481 {
482482 case PlayModeStateChange . ExitingEditMode :
483- s_StateManager . settings = JsonUtility . ToJson ( InputSystem . settings ) ;
484- s_StateManager . exitEditModeTime = InputRuntime . s_Instance . currentTime ;
485- s_StateManager . enterPlayModeTime = 0 ;
483+ s_DomainStateManager . settings = JsonUtility . ToJson ( InputSystem . settings ) ;
484+ s_DomainStateManager . exitEditModeTime = InputRuntime . s_Instance . currentTime ;
485+ s_DomainStateManager . enterPlayModeTime = 0 ;
486486
487- InputSystem . s_Manager . m_ExitEditModeTime = s_StateManager . exitEditModeTime ;
487+ InputSystem . s_Manager . m_ExitEditModeTime = s_DomainStateManager . exitEditModeTime ;
488488 InputSystem . s_Manager . m_EnterPlayModeTime = 0 ;
489489 break ;
490490
491491 case PlayModeStateChange . EnteredPlayMode :
492- s_StateManager . enterPlayModeTime = InputRuntime . s_Instance . currentTime ;
493- InputSystem . s_Manager . m_EnterPlayModeTime = s_StateManager . enterPlayModeTime ;
492+ s_DomainStateManager . enterPlayModeTime = InputRuntime . s_Instance . currentTime ;
493+ InputSystem . s_Manager . m_EnterPlayModeTime = s_DomainStateManager . enterPlayModeTime ;
494494 InputSystem . s_Manager . SyncAllDevicesAfterEnteringPlayMode ( ) ;
495495 break ;
496496
@@ -514,10 +514,10 @@ internal static void OnPlayModeChange(PlayModeStateChange change)
514514 InputActionReference . InvalidateAll ( ) ;
515515
516516 // Restore settings.
517- if ( ! string . IsNullOrEmpty ( s_StateManager . settings ) )
517+ if ( ! string . IsNullOrEmpty ( s_DomainStateManager . settings ) )
518518 {
519- JsonUtility . FromJsonOverwrite ( s_StateManager . settings , InputSystem . settings ) ;
520- s_StateManager . settings = null ;
519+ JsonUtility . FromJsonOverwrite ( s_DomainStateManager . settings , InputSystem . settings ) ;
520+ s_DomainStateManager . settings = null ;
521521 InputSystem . settings . OnChange ( ) ;
522522 }
523523
@@ -579,8 +579,8 @@ private static void TestHook_SimulateDomainReload(IInputRuntime runtime)
579579 {
580580 InputSystem . s_Manager . TestHook_RemoveDevicesForSimulatedDomainReload ( ) ;
581581
582- s_StateManager . OnBeforeSerialize ( ) ;
583- s_StateManager = null ;
582+ s_DomainStateManager . OnBeforeSerialize ( ) ;
583+ s_DomainStateManager = null ;
584584 InputSystem . s_Manager = null ;
585585 InputSystem . s_PluginsInitialized = false ;
586586 InitializeInEditor ( calledFromCtor : true , runtime ) ;
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