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Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionReference.cs

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@@ -314,6 +314,7 @@ private bool CanSetReference()
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// We can only allow setting the reference if it is not part of an persisted InputActionAsset.
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return (mainAsset is not InputActionAsset);
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}
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#endif // UNITY_EDITOR
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}
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}

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