A "Quality of Life" fork of the official Unity C# Reference Source. This repository transforms the raw reference code into modular, improved packages ready for local development and study.
We have taken the raw source code and applied modern structure and API enhancements.
| Module | Status | Description |
|---|---|---|
| Grid | 🟢 Ready | Fully standardized with package.json and .asmdef. Ready to drop into Packages/. |
| UI | 🟡 Planned | Future candidate for package standardization. |
| Physics | 🟡 Planned | Future candidate for package standardization. |
We don't just organize the code; we improve it.
- Grid Module: Added
GetCellCenterWorld(Vector3 position)overload. No more manual casting toVector3Intfor simple world-space checks!
You can use these modules directly in your Unity project as Local Packages.
- Clone this repository.
- Open your Unity Project's
Packages/manifest.json. - Add the local path to the module you want:
{ "dependencies": { "com.unity.modules.grid": "file:../../UnityCsReference/Modules/Grid", ... } } - Done! The module is now compiled as part of your project, and you can edit it freely.
graph TD
Root[📂 Repository Root] --> Modules[📂 Modules]
Modules --> Grid[📦 Grid (Improved)]
Grid --> Manifest[📄 package.json]
Grid --> Asmdef[⚙️ Unity.Modules.Grid.asmdef]
Grid --> Scripts[📂 Managed Scripts]
Root --> External[📂 External Libs]
Root --> Projects[📂 VS Projects]
- Modules/: Contains the core Unity subsystems.
- External/: Third-party dependencies (Mono.Cecil, NRefactory, etc.).
- Projects/: Visual Studio solutions for browsing the entire codebase.
Official Unity License Applies:
The C# part of the Unity engine and editor source code. May be used for reference purposes only.
See the Official Terms of Use for details.
Note for this Fork: This fork is for educational and experimental purposes. While we have structured modules as packages, you cannot republish them commercially or violate the original reference license. Use these improvements to debug, learn, or patch your own local builds.
Maintained with ❤️ by the Open Source Community