-
Notifications
You must be signed in to change notification settings - Fork 459
Expand file tree
/
Copy pathSenderIdTests.cs
More file actions
123 lines (105 loc) · 4.78 KB
/
SenderIdTests.cs
File metadata and controls
123 lines (105 loc) · 4.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using Unity.Collections;
using Unity.Netcode;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using UnityEngine.TestTools;
namespace TestProject.RuntimeTests
{
public class SenderIdTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 2;
private NetworkManager FirstClient => m_ClientNetworkManagers[0];
private NetworkManager SecondClient => m_ClientNetworkManagers[1];
[UnityTest]
public IEnumerator WhenSendingMessageFromServerToClient_SenderIdIsCorrect()
{
var messageContent = new ForceNetworkSerializeByMemcpy<Guid> { Value = Guid.NewGuid() };
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessageToAll(writer);
}
bool firstReceived = false;
FirstClient.CustomMessagingManager.OnUnnamedMessage +=
(sender, reader) =>
{
firstReceived = true;
Assert.AreEqual(sender, NetworkManager.ServerClientId);
Assert.AreNotEqual(sender, FirstClient.LocalClientId);
};
bool secondReceived = false;
SecondClient.CustomMessagingManager.OnUnnamedMessage +=
(sender, reader) =>
{
secondReceived = true;
Assert.AreEqual(sender, NetworkManager.ServerClientId);
Assert.AreNotEqual(sender, FirstClient.LocalClientId);
};
yield return new WaitForSeconds(0.2f);
Assert.IsTrue(firstReceived);
Assert.IsTrue(secondReceived);
}
[UnityTest]
public IEnumerator WhenSendingMessageFromClientToServer_SenderIdIsCorrect()
{
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
FirstClient.CustomMessagingManager.SendNamedMessage("FirstClient", NetworkManager.ServerClientId, writer);
SecondClient.CustomMessagingManager.SendNamedMessage("SecondClient", NetworkManager.ServerClientId, writer);
}
bool firstReceived = false;
m_ServerNetworkManager.CustomMessagingManager.RegisterNamedMessageHandler(
"FirstClient",
(sender, reader) =>
{
firstReceived = true;
Assert.AreEqual(sender, FirstClient.LocalClientId);
Assert.AreNotEqual(sender, SecondClient.LocalClientId);
Assert.AreNotEqual(sender, m_ServerNetworkManager.LocalClientId);
});
bool secondReceived = false;
m_ServerNetworkManager.CustomMessagingManager.RegisterNamedMessageHandler(
"SecondClient",
(sender, reader) =>
{
secondReceived = true;
Assert.AreNotEqual(sender, FirstClient.LocalClientId);
Assert.AreEqual(sender, SecondClient.LocalClientId);
Assert.AreNotEqual(sender, m_ServerNetworkManager.LocalClientId);
});
yield return new WaitForSeconds(0.2f);
Assert.IsTrue(firstReceived);
Assert.IsTrue(secondReceived);
}
private List<ulong> m_ClientsDisconnected = new List<ulong>();
private ulong m_ClientToValidateDisconnected;
private bool ValidateClientId()
{
return m_ClientsDisconnected.Contains(m_ClientToValidateDisconnected);
}
private void OnClientDisconnected(ulong clientId)
{
m_ClientsDisconnected.Add(clientId);
}
[UnityTest]
public IEnumerator WhenClientDisconnectsFromServer_ClientIdIsCorrect()
{
m_ClientsDisconnected.Clear();
m_ServerNetworkManager.OnClientDisconnectCallback += OnClientDisconnected;
m_ClientToValidateDisconnected = m_ClientNetworkManagers[0].LocalClientId;
FirstClient.Shutdown();
yield return WaitForConditionOrTimeOut(ValidateClientId);
AssertOnTimeout($"Timed out waiting for the server to receive Client-{m_ClientToValidateDisconnected} disconnect event!");
m_ClientToValidateDisconnected = m_ClientNetworkManagers[1].LocalClientId;
SecondClient.Shutdown();
yield return WaitForConditionOrTimeOut(ValidateClientId);
AssertOnTimeout($"Timed out waiting for the server to receive Client-{m_ClientToValidateDisconnected} disconnect event!");
}
}
}