-
Notifications
You must be signed in to change notification settings - Fork 459
Expand file tree
/
Copy pathNetworkShowHideTests.cs
More file actions
896 lines (754 loc) · 38.6 KB
/
NetworkShowHideTests.cs
File metadata and controls
896 lines (754 loc) · 38.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests
{
internal class ShowHideObject : NetworkBehaviour
{
public static List<ShowHideObject> ClientTargetedNetworkObjects = new List<ShowHideObject>();
public static ulong ClientIdToTarget;
public static bool Silent;
public static int ValueAfterOwnershipChange = 0;
public static Dictionary<ulong, ShowHideObject> ObjectsPerClientId = new Dictionary<ulong, ShowHideObject>();
public static List<ulong> ClientIdsRpcCalledOn;
public static NetworkObject GetNetworkObjectById(ulong networkObjectId)
{
foreach (var entry in ClientTargetedNetworkObjects)
{
if (entry.NetworkObjectId == networkObjectId)
{
return entry.NetworkObject;
}
}
return null;
}
public override void OnNetworkSpawn()
{
MyNetworkVariable.OnValueChanged += Changed;
MyOwnerReadNetworkVariable.OnValueChanged += OwnerReadChanged;
if (NetworkManager.LocalClientId == ClientIdToTarget)
{
ClientTargetedNetworkObjects.Add(this);
}
if (IsServer || IsSessionOwner)
{
MyListSetOnSpawn.Add(45);
}
else
{
Debug.Assert(MyListSetOnSpawn.Count == 1, $"[Session Authority][Client-{NetworkManager.LocalClientId}][{name}] Count = {MyListSetOnSpawn.Count} when expecting only 1!");
Debug.Assert(MyListSetOnSpawn[0] == 45);
}
ObjectsPerClientId[NetworkManager.LocalClientId] = this;
base.OnNetworkSpawn();
}
public override void OnNetworkDespawn()
{
MyNetworkVariable.OnValueChanged -= Changed;
MyOwnerReadNetworkVariable.OnValueChanged -= OwnerReadChanged;
if (ClientTargetedNetworkObjects.Contains(this))
{
ClientTargetedNetworkObjects.Remove(this);
}
base.OnNetworkDespawn();
}
public NetworkVariable<int> MyNetworkVariable = new NetworkVariable<int>();
public NetworkList<int> MyListSetOnSpawn = new NetworkList<int>();
public NetworkVariable<int> MyOwnerReadNetworkVariable = new NetworkVariable<int>(readPerm: NetworkVariableReadPermission.Owner);
public NetworkList<int> MyList = new NetworkList<int>();
public static NetworkManager NetworkManagerOfInterest;
internal static int GainOwnershipCount = 0;
public override void OnGainedOwnership()
{
GainOwnershipCount++;
base.OnGainedOwnership();
}
public void OwnerReadChanged(int before, int after)
{
if (NetworkManager == NetworkManagerOfInterest)
{
ValueAfterOwnershipChange = after;
}
}
public void Changed(int before, int after)
{
if (!Silent)
{
Debug.Log($"Value changed from {before} to {after}");
}
}
[ClientRpc]
public void SomeRandomClientRPC()
{
if (!Silent)
{
Debug.Log($"RPC called {NetworkManager.LocalClientId}");
}
ClientIdsRpcCalledOn?.Add(NetworkManager.LocalClientId);
}
[Rpc(SendTo.Everyone)]
public void DistributedAuthorityRPC()
{
if (!Silent)
{
Debug.Log($"RPC called {NetworkManager.LocalClientId}");
}
ClientIdsRpcCalledOn?.Add(NetworkManager.LocalClientId);
}
public void TriggerRpc()
{
Debug.Log("triggering RPC");
if (NetworkManager.CMBServiceConnection)
{
DistributedAuthorityRPC();
}
else
{
SomeRandomClientRPC();
}
}
}
[TestFixture(NetworkTopologyTypes.ClientServer)]
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
internal class NetworkShowHideTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 4;
private ulong m_ClientId0;
private GameObject m_PrefabToSpawn;
private GameObject m_PrefabSpawnWithoutObservers;
private NetworkObject m_NetSpawnedObject1;
private NetworkObject m_NetSpawnedObject2;
private NetworkObject m_NetSpawnedObject3;
private NetworkObject m_Object1OnClient0;
private NetworkObject m_Object2OnClient0;
private NetworkObject m_Object3OnClient0;
public NetworkShowHideTests(NetworkTopologyTypes networkTopologyType) : base(networkTopologyType) { }
protected override void OnServerAndClientsCreated()
{
m_PrefabToSpawn = CreateNetworkObjectPrefab("ShowHideObject");
m_PrefabToSpawn.AddComponent<ShowHideObject>();
m_PrefabSpawnWithoutObservers = CreateNetworkObjectPrefab("ObserversObject");
m_PrefabSpawnWithoutObservers.GetComponent<NetworkObject>().SpawnWithObservers = false;
}
// Check that the first client see them, or not, as expected
private IEnumerator CheckVisible(bool isVisible)
{
int count = 0;
do
{
yield return WaitForTicks(GetAuthorityNetworkManager(), 5);
count++;
if (count > 20)
{
// timeout waiting for object to reach the expect visibility
Assert.Fail("timeout waiting for object to reach the expect visibility");
break;
}
} while (m_NetSpawnedObject1.IsNetworkVisibleTo(m_ClientId0) != isVisible ||
m_NetSpawnedObject2.IsNetworkVisibleTo(m_ClientId0) != isVisible ||
m_NetSpawnedObject3.IsNetworkVisibleTo(m_ClientId0) != isVisible ||
m_Object1OnClient0.IsSpawned != isVisible ||
m_Object2OnClient0.IsSpawned != isVisible ||
m_Object3OnClient0.IsSpawned != isVisible
);
Debug.Assert(m_NetSpawnedObject1.IsNetworkVisibleTo(m_ClientId0) == isVisible);
Debug.Assert(m_NetSpawnedObject2.IsNetworkVisibleTo(m_ClientId0) == isVisible);
Debug.Assert(m_NetSpawnedObject3.IsNetworkVisibleTo(m_ClientId0) == isVisible);
Debug.Assert(m_Object1OnClient0.IsSpawned == isVisible);
Debug.Assert(m_Object2OnClient0.IsSpawned == isVisible);
Debug.Assert(m_Object3OnClient0.IsSpawned == isVisible);
var clientNetworkManager = m_ClientNetworkManagers.First(c => c.LocalClientId == m_ClientId0);
if (isVisible)
{
Assert.True(ShowHideObject.ClientTargetedNetworkObjects.Count == 3, $"Client-{clientNetworkManager.LocalClientId} should have 3 instances visible but only has {ShowHideObject.ClientTargetedNetworkObjects.Count}!");
}
else
{
Assert.True(ShowHideObject.ClientTargetedNetworkObjects.Count == 0, $"Client-{clientNetworkManager.LocalClientId} should have no visible instances but still has {ShowHideObject.ClientTargetedNetworkObjects.Count}!");
}
}
// Set the 3 objects visibility
private void Show(bool individually, bool visibility)
{
if (individually)
{
if (!visibility)
{
m_NetSpawnedObject1.NetworkHide(m_ClientId0);
m_NetSpawnedObject2.NetworkHide(m_ClientId0);
m_NetSpawnedObject3.NetworkHide(m_ClientId0);
}
else
{
m_NetSpawnedObject1.NetworkShow(m_ClientId0);
m_NetSpawnedObject2.NetworkShow(m_ClientId0);
m_NetSpawnedObject3.NetworkShow(m_ClientId0);
}
}
else
{
var list = new List<NetworkObject>
{
m_NetSpawnedObject1,
m_NetSpawnedObject2,
m_NetSpawnedObject3
};
if (!visibility)
{
NetworkObject.NetworkHide(list, m_ClientId0);
}
else
{
NetworkObject.NetworkShow(list, m_ClientId0);
}
}
}
private bool RefreshNetworkObjects()
{
m_Object1OnClient0 = ShowHideObject.GetNetworkObjectById(m_NetSpawnedObject1.NetworkObjectId);
m_Object2OnClient0 = ShowHideObject.GetNetworkObjectById(m_NetSpawnedObject2.NetworkObjectId);
m_Object3OnClient0 = ShowHideObject.GetNetworkObjectById(m_NetSpawnedObject3.NetworkObjectId);
if (m_Object1OnClient0 == null || m_Object2OnClient0 == null || m_Object3OnClient0 == null)
{
return false;
}
var nonAuthority = GetNonAuthorityNetworkManager();
Assert.True(m_Object1OnClient0.NetworkManagerOwner == nonAuthority);
Assert.True(m_Object2OnClient0.NetworkManagerOwner == nonAuthority);
Assert.True(m_Object3OnClient0.NetworkManagerOwner == nonAuthority);
return true;
}
[UnityTest]
public IEnumerator NetworkShowHideTest()
{
var authority = GetAuthorityNetworkManager();
m_ClientId0 = GetNonAuthorityNetworkManager().LocalClientId;
ShowHideObject.ClientTargetedNetworkObjects.Clear();
ShowHideObject.ClientIdToTarget = m_ClientId0;
// create 3 objects
var spawnedObject1 = SpawnObject(m_PrefabToSpawn, authority);
var spawnedObject2 = SpawnObject(m_PrefabToSpawn, authority);
var spawnedObject3 = SpawnObject(m_PrefabToSpawn, authority);
m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
m_NetSpawnedObject2 = spawnedObject2.GetComponent<NetworkObject>();
m_NetSpawnedObject3 = spawnedObject3.GetComponent<NetworkObject>();
for (int mode = 0; mode < 2; mode++)
{
// get the NetworkObject on a client instance
yield return WaitForConditionOrTimeOut(RefreshNetworkObjects);
AssertOnTimeout($"Could not refresh all NetworkObjects!");
// check object start visible
yield return CheckVisible(true);
// hide them on one client
Show(mode == 0, false);
yield return WaitForTicks(authority, 5);
m_NetSpawnedObject1.GetComponent<ShowHideObject>().MyNetworkVariable.Value = 3;
yield return WaitForTicks(authority, 5);
// verify they got hidden
yield return CheckVisible(false);
// show them to that client
Show(mode == 0, true);
yield return WaitForConditionOrTimeOut(RefreshNetworkObjects);
AssertOnTimeout($"Could not refresh all NetworkObjects!");
// verify they become visible
yield return CheckVisible(true);
}
}
[UnityTest]
public IEnumerator ConcurrentShowAndHideOnDifferentObjects()
{
var authority = GetAuthorityNetworkManager();
m_ClientId0 = GetNonAuthorityNetworkManager().LocalClientId;
ShowHideObject.ClientTargetedNetworkObjects.Clear();
ShowHideObject.ClientIdToTarget = m_ClientId0;
// create 3 objects
var spawnedObject1 = SpawnObject(m_PrefabToSpawn, authority);
var spawnedObject2 = SpawnObject(m_PrefabToSpawn, authority);
var spawnedObject3 = SpawnObject(m_PrefabToSpawn, authority);
m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
m_NetSpawnedObject2 = spawnedObject2.GetComponent<NetworkObject>();
m_NetSpawnedObject3 = spawnedObject3.GetComponent<NetworkObject>();
// get the NetworkObject on a client instance
yield return WaitForConditionOrTimeOut(RefreshNetworkObjects);
AssertOnTimeout($"Could not refresh all NetworkObjects!");
m_NetSpawnedObject1.NetworkHide(m_ClientId0);
yield return WaitForTicks(authority, 5);
m_NetSpawnedObject1.NetworkShow(m_ClientId0);
m_NetSpawnedObject2.NetworkHide(m_ClientId0);
yield return WaitForTicks(authority, 5);
}
[UnityTest]
public IEnumerator NetworkShowHideQuickTest()
{
var authority = GetAuthorityNetworkManager();
m_ClientId0 = GetNonAuthorityNetworkManager().LocalClientId;
ShowHideObject.ClientTargetedNetworkObjects.Clear();
ShowHideObject.ClientIdToTarget = m_ClientId0;
var spawnedObject1 = SpawnObject(m_PrefabToSpawn, authority);
var spawnedObject2 = SpawnObject(m_PrefabToSpawn, authority);
var spawnedObject3 = SpawnObject(m_PrefabToSpawn, authority);
m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
m_NetSpawnedObject2 = spawnedObject2.GetComponent<NetworkObject>();
m_NetSpawnedObject3 = spawnedObject3.GetComponent<NetworkObject>();
for (int mode = 0; mode < 2; mode++)
{
// get the NetworkObject on a client instance
yield return WaitForConditionOrTimeOut(RefreshNetworkObjects);
AssertOnTimeout($"Could not refresh all NetworkObjects!");
// check object start visible
yield return CheckVisible(true);
// hide and show them on one client, during the same frame
Show(mode == 0, false);
Show(mode == 0, true);
yield return WaitForTicks(authority, 5);
yield return WaitForConditionOrTimeOut(RefreshNetworkObjects);
AssertOnTimeout($"Could not refresh all NetworkObjects!");
yield return WaitForTicks(authority, 5);
// verify they become visible
yield return CheckVisible(true);
}
}
[UnityTest]
public IEnumerator NetworkHideDespawnTest()
{
var authority = GetAuthorityNetworkManager();
m_ClientId0 = GetNonAuthorityNetworkManager().LocalClientId;
ShowHideObject.ClientTargetedNetworkObjects.Clear();
ShowHideObject.ClientIdToTarget = m_ClientId0;
ShowHideObject.Silent = true;
var spawnedObject1 = SpawnObject(m_PrefabToSpawn, authority);
var spawnedObject2 = SpawnObject(m_PrefabToSpawn, authority);
var spawnedObject3 = SpawnObject(m_PrefabToSpawn, authority);
m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
m_NetSpawnedObject2 = spawnedObject2.GetComponent<NetworkObject>();
m_NetSpawnedObject3 = spawnedObject3.GetComponent<NetworkObject>();
m_NetSpawnedObject1.GetComponent<ShowHideObject>().MyNetworkVariable.Value++;
m_NetSpawnedObject1.NetworkHide(m_ClientId0);
m_NetSpawnedObject1.Despawn();
yield return WaitForTicks(authority, 5);
LogAssert.NoUnexpectedReceived();
}
private List<ulong> m_ClientsWithVisibility = new List<ulong>();
private NetworkObject m_ObserverTestObject;
private bool CheckListedClientsVisibility()
{
foreach (var manager in m_NetworkManagers)
{
if (m_ClientsWithVisibility.Contains(manager.LocalClientId))
{
if (!manager.SpawnManager.SpawnedObjects.ContainsKey(m_ObserverTestObject.NetworkObjectId))
{
return false;
}
}
}
return true;
}
[UnityTest]
public IEnumerator SpawnWithoutObserversTest()
{
var authority = GetAuthorityNetworkManager();
var nonAuthorityNetworkManager = GetNonAuthorityNetworkManager();
var spawnedObject = SpawnObject(m_PrefabSpawnWithoutObservers, authority);
m_ObserverTestObject = spawnedObject.GetComponent<NetworkObject>();
yield return WaitForTicks(authority, 3);
// When in client-server, the server can spawn a NetworkObject without any observers (even when running as a host the host-client should not have visibility)
// When in distributed authority mode, the owner client has to be an observer of the object
if (!m_DistributedAuthority)
{
// No observers should be assigned at this point
Assert.True(m_ObserverTestObject.Observers.Count == m_ClientsWithVisibility.Count, $"Expected the observer count to be {m_ClientsWithVisibility.Count} but it was {m_ObserverTestObject.Observers.Count}!");
m_ObserverTestObject.NetworkShow(authority.LocalClientId);
}
m_ClientsWithVisibility.Add(authority.LocalClientId);
Assert.True(m_ObserverTestObject.Observers.Count == m_ClientsWithVisibility.Count, $"Expected the observer count to be {m_ClientsWithVisibility.Count} but it was {m_ObserverTestObject.Observers.Count}!");
yield return WaitForConditionOrTimeOut(CheckListedClientsVisibility);
AssertOnTimeout($"[Authority-Only] Timed out waiting for only the authority to be an observer!");
foreach (var client in m_ClientNetworkManagers)
{
if (client.LocalClient.IsSessionOwner)
{
continue;
}
m_ObserverTestObject.NetworkShow(client.LocalClientId);
m_ClientsWithVisibility.Add(client.LocalClientId);
Assert.True(m_ObserverTestObject.Observers.Contains(client.LocalClientId), $"[NetworkShow] Client-{client.LocalClientId} is still not an observer!");
Assert.True(m_ObserverTestObject.Observers.Count == m_ClientsWithVisibility.Count, $"Expected the observer count to be {m_ClientsWithVisibility.Count} but it was {m_ObserverTestObject.Observers.Count}!");
yield return WaitForConditionOrTimeOut(CheckListedClientsVisibility);
AssertOnTimeout($"[Client-{client.LocalClientId}] Timed out waiting for the client to be an observer and spawn the {nameof(NetworkObject)}!");
Assert.False(client.SpawnManager.SpawnedObjects[m_ObserverTestObject.NetworkObjectId].SpawnWithObservers, $"Client-{client.LocalClientId} instance of {m_ObserverTestObject.name} has a {nameof(NetworkObject.SpawnWithObservers)} value of true!");
}
}
private bool ClientsSpawnedObject1()
{
foreach (var client in m_ClientNetworkManagers)
{
if (!client.SpawnManager.SpawnedObjects.ContainsKey(m_NetSpawnedObject1.NetworkObjectId))
{
return false;
}
}
return true;
}
private StringBuilder m_ErrorLog = new StringBuilder();
private ulong m_ClientWithoutVisibility;
private bool Object1IsNotVisibileToClient()
{
m_ErrorLog.Clear();
foreach (var client in m_ClientNetworkManagers)
{
if (client.LocalClient.IsSessionOwner)
{
continue;
}
if (client.LocalClientId == m_ClientWithoutVisibility)
{
if (client.SpawnManager.SpawnedObjects.ContainsKey(m_NetSpawnedObject1.NetworkObjectId))
{
m_ErrorLog.AppendLine($"{m_NetSpawnedObject1.name} is still visible to Client-{m_ClientWithoutVisibility}!");
}
}
else
if (client.SpawnManager.SpawnedObjects[m_NetSpawnedObject1.NetworkObjectId].IsNetworkVisibleTo(m_ClientWithoutVisibility))
{
m_ErrorLog.AppendLine($"Local instance of {m_NetSpawnedObject1.name} on Client-{client.LocalClientId} thinks Client-{m_ClientWithoutVisibility} still has visibility!");
}
}
return m_ErrorLog.Length == 0;
}
[UnityTest]
public IEnumerator NetworkHideChangeOwnership()
{
var authority = GetAuthorityNetworkManager();
var firstClient = GetNonAuthorityNetworkManager(0);
var secondClient = GetNonAuthorityNetworkManager(1);
ShowHideObject.ClientTargetedNetworkObjects.Clear();
ShowHideObject.ClientIdToTarget = secondClient.LocalClientId;
ShowHideObject.Silent = true;
var spawnedObject1 = SpawnObject(m_PrefabToSpawn, authority);
m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
yield return WaitForConditionOrTimeOut(ClientsSpawnedObject1);
AssertOnTimeout($"Not all clients spawned object!");
m_NetSpawnedObject1.GetComponent<ShowHideObject>().MyNetworkVariable.Value++;
// Hide an object to a client
m_NetSpawnedObject1.NetworkHide(secondClient.LocalClientId);
m_ClientWithoutVisibility = secondClient.LocalClientId;
yield return WaitForConditionOrTimeOut(Object1IsNotVisibileToClient);
AssertOnTimeout($"NetworkObject is still visible to Client-{m_ClientWithoutVisibility} or other clients think it is still visible to Client-{m_ClientWithoutVisibility}:\n {m_ErrorLog}");
yield return WaitForConditionOrTimeOut(() => ShowHideObject.ClientTargetedNetworkObjects.Count == 0);
AssertOnTimeout($"Timed out waiting for ShowHideObject.ClientTargetedNetworkObjects to have a count of 0 but was {ShowHideObject.ClientTargetedNetworkObjects.Count}!");
foreach (var client in m_ClientNetworkManagers)
{
if (secondClient.LocalClientId == client.LocalClientId)
{
continue;
}
var clientInstance = client.SpawnManager.SpawnedObjects[m_NetSpawnedObject1.NetworkObjectId];
Assert.IsFalse(clientInstance.IsNetworkVisibleTo(secondClient.LocalClientId), $"Object instance on Client-{client.LocalClientId} is still visible to Client-{secondClient.LocalClientId}!");
}
// Change ownership while the object is hidden to some
m_NetSpawnedObject1.ChangeOwnership(firstClient.LocalClientId);
// The two-second wait is actually needed as there's a potential warning of unhandled message after 1 second
yield return new WaitForSeconds(1.25f);
LogAssert.NoUnexpectedReceived();
// Show the object again to check nothing unexpected happens
if (m_DistributedAuthority)
{
Assert.True(firstClient.SpawnManager.SpawnedObjects.ContainsKey(m_NetSpawnedObject1.NetworkObjectId), $"Client-{firstClient.LocalClientId} has no spawned object with an ID of: {m_NetSpawnedObject1.NetworkObjectId}!");
var clientInstance = firstClient.SpawnManager.SpawnedObjects[m_NetSpawnedObject1.NetworkObjectId];
Assert.True(clientInstance.HasAuthority, $"Client-{firstClient.LocalClientId} does not have authority to hide NetworkObject ID: {m_NetSpawnedObject1.NetworkObjectId}!");
clientInstance.NetworkShow(secondClient.LocalClientId);
}
else
{
m_NetSpawnedObject1.NetworkShow(secondClient.LocalClientId);
}
yield return WaitForConditionOrTimeOut(() => ShowHideObject.ClientTargetedNetworkObjects.Count == 1);
AssertOnTimeout($"Timed out waiting for ShowHideObject.ClientTargetedNetworkObjects to have a count of 1 but was {ShowHideObject.ClientTargetedNetworkObjects.Count}!");
m_ClientIdToCheck = firstClient.LocalClientId;
yield return WaitForConditionOrTimeOut(CheckIsClientOwner);
AssertOnTimeout($"Timed out waiting for client owner check!");
}
private ulong m_ClientIdToCheck;
private bool CheckIsClientOwner(StringBuilder errorLog)
{
if (ShowHideObject.ClientTargetedNetworkObjects[0].OwnerClientId != m_ClientIdToCheck)
{
errorLog.AppendLine($"[CheckIsClientOwner][Index: 0][{ShowHideObject.ClientTargetedNetworkObjects[0].name}] OwnerClientId is {ShowHideObject.ClientTargetedNetworkObjects[0].OwnerClientId} when it was expected to be {m_ClientIdToCheck}!");
if (ShowHideObject.ClientTargetedNetworkObjects.Count > 1)
{
for (int i = 1; i < ShowHideObject.ClientTargetedNetworkObjects.Count; i++)
{
var target = ShowHideObject.ClientTargetedNetworkObjects[i];
errorLog.AppendLine($"[CheckIsClientOwner][Index: {i}][{target.name}] OwnerClientId is {target.OwnerClientId}.");
}
}
return false;
}
return true;
}
private bool AllClientsSpawnedObject1()
{
foreach (var client in m_ClientNetworkManagers)
{
if (client.LocalClient.IsSessionOwner)
{
continue;
}
if (!ShowHideObject.ObjectsPerClientId.ContainsKey(client.LocalClientId))
{
return false;
}
}
return true;
}
[UnityTest]
public IEnumerator NetworkHideChangeOwnershipNotHidden()
{
var authority = GetAuthorityNetworkManager();
var firstClient = GetNonAuthorityNetworkManager(0);
var secondClient = GetNonAuthorityNetworkManager(1);
ShowHideObject.ValueAfterOwnershipChange = -1;
ShowHideObject.ClientTargetedNetworkObjects.Clear();
ShowHideObject.ObjectsPerClientId.Clear();
ShowHideObject.ClientIdToTarget = secondClient.LocalClientId;
ShowHideObject.Silent = true;
// only check for value change on one specific client
ShowHideObject.NetworkManagerOfInterest = firstClient;
var spawnedObject1 = SpawnObject(m_PrefabToSpawn, authority);
m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
yield return WaitForConditionOrTimeOut(AllClientsSpawnedObject1);
AssertOnTimeout($"Timed out waiting for all clients to spawn {spawnedObject1.name}!");
// change the value
m_NetSpawnedObject1.GetComponent<ShowHideObject>().MyOwnerReadNetworkVariable.Value++;
// wait for three ticks
yield return WaitForTicks(authority, 3);
if (!m_DistributedAuthority)
{
// Client/Server ClientIdToTarget should not see any value change
Assert.That(ShowHideObject.ValueAfterOwnershipChange, Is.EqualTo(-1));
}
else
{
// Distributed Authority mode everyone can always read so the value change should already have happened
Assert.That(ShowHideObject.ValueAfterOwnershipChange, Is.EqualTo(1));
}
// check we'll actually be changing owners
Assert.False(ShowHideObject.ClientTargetedNetworkObjects[0].OwnerClientId == firstClient.LocalClientId);
// change ownership
m_NetSpawnedObject1.ChangeOwnership(firstClient.LocalClientId);
// wait three ticks
yield return WaitForTicks(authority, 3);
yield return WaitForTicks(firstClient, 3);
// verify ownership changed
Assert.AreEqual(ShowHideObject.ClientTargetedNetworkObjects[0].OwnerClientId, firstClient.LocalClientId);
// verify the expected client got the OnValueChanged. (Only client 1 sets this value)
Assert.AreEqual(1, ShowHideObject.ValueAfterOwnershipChange);
}
private string Display(NetworkList<int> list)
{
string message = "";
foreach (var i in list)
{
message += $"{i}, ";
}
return message;
}
private void Compare(NetworkList<int> list1, NetworkList<int> list2)
{
if (list1.Count != list2.Count)
{
string message = $"{Display(list1)} versus {Display(list2)}";
Debug.Log(message);
}
else
{
for (var i = 0; i < list1.Count; i++)
{
if (list1[i] != list2[i])
{
string message = $"{Display(list1)} versus {Display(list2)}";
Debug.Log(message);
break;
}
}
}
Debug.Assert(list1.Count == list2.Count);
}
private IEnumerator HideThenShowAndHideThenModifyAndShow(NetworkManager authority, NetworkManager nonAuthority)
{
VerboseDebug("Hiding");
// hide
m_NetSpawnedObject1.NetworkHide(nonAuthority.LocalClientId);
yield return WaitForTicks(authority, 3);
yield return WaitForTicks(nonAuthority, 3);
VerboseDebug("Showing and Hiding");
// show and hide
m_NetSpawnedObject1.NetworkShow(nonAuthority.LocalClientId);
m_NetSpawnedObject1.NetworkHide(nonAuthority.LocalClientId);
yield return WaitForTicks(authority, 3);
yield return WaitForTicks(nonAuthority, 3);
VerboseDebug("Modifying and Showing");
// modify and show
m_NetSpawnedObject1.GetComponent<ShowHideObject>().MyList.Add(5);
m_NetSpawnedObject1.NetworkShow(nonAuthority.LocalClientId);
yield return WaitForTicks(authority, 3);
yield return WaitForTicks(nonAuthority, 3);
}
private IEnumerator HideThenModifyAndShow(NetworkManager authority, NetworkManager nonAuthority)
{
// hide
m_NetSpawnedObject1.NetworkHide(nonAuthority.LocalClientId);
yield return WaitForTicks(authority, 3);
// modify
m_NetSpawnedObject1.GetComponent<ShowHideObject>().MyList.Add(5);
// show
m_NetSpawnedObject1.NetworkShow(nonAuthority.LocalClientId);
yield return WaitForTicks(authority, 3);
yield return WaitForTicks(nonAuthority, 3);
}
private IEnumerator HideThenShowAndModify(NetworkManager authority, NetworkManager nonAuthority)
{
// hide
m_NetSpawnedObject1.NetworkHide(nonAuthority.LocalClientId);
yield return WaitForTicks(authority, 3);
// show
m_NetSpawnedObject1.NetworkShow(nonAuthority.LocalClientId);
// modify
m_NetSpawnedObject1.GetComponent<ShowHideObject>().MyList.Add(5);
yield return WaitForTicks(authority, 3);
yield return WaitForTicks(nonAuthority, 3);
}
private IEnumerator HideThenShowAndRPC(NetworkManager authority, ulong nonAuthorityId)
{
// hide
m_NetSpawnedObject1.NetworkHide(nonAuthorityId);
yield return WaitForTicks(authority, 3);
// show
m_NetSpawnedObject1.NetworkShow(nonAuthorityId);
m_NetSpawnedObject1.GetComponent<ShowHideObject>().TriggerRpc();
yield return WaitForTicks(authority, 3);
}
[UnityTest]
public IEnumerator NetworkShowHideAroundListModify()
{
var authority = GetAuthorityNetworkManager();
var firstClient = GetNonAuthorityNetworkManager(0);
var secondClient = GetNonAuthorityNetworkManager(1);
ShowHideObject.ClientTargetedNetworkObjects.Clear();
ShowHideObject.ClientIdToTarget = secondClient.LocalClientId;
ShowHideObject.Silent = true;
var spawnedObject1 = SpawnObject(m_PrefabToSpawn, authority);
m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
// wait for host to have spawned and gained ownership
yield return WaitForConditionOrTimeOut(() => m_NetSpawnedObject1.IsSpawned && m_NetSpawnedObject1.OwnerClientId == authority.LocalClientId);
AssertOnTimeout($"Timed out waiting for {m_NetSpawnedObject1.name} to spawn");
for (int i = 0; i < 4; i++)
{
// wait for three ticks
yield return WaitForTicks(authority, 3);
yield return WaitForTicks(firstClient, 3);
switch (i)
{
case 0:
VerboseDebug("Running HideThenModifyAndShow");
yield return HideThenModifyAndShow(authority, firstClient);
break;
case 1:
VerboseDebug("Running HideThenShowAndModify");
yield return HideThenShowAndModify(authority, firstClient);
break;
case 2:
VerboseDebug("Running HideThenShowAndHideThenModifyAndShow");
yield return HideThenShowAndHideThenModifyAndShow(authority, firstClient);
break;
case 3:
VerboseDebug("Running HideThenShowAndRPC");
ShowHideObject.ClientIdsRpcCalledOn = new List<ulong>();
yield return HideThenShowAndRPC(authority, firstClient.LocalClientId);
// Provide enough time for slower systems or VM systems possibly under a heavy load could fail on this test
yield return WaitForConditionOrTimeOut(() => ShowHideObject.ClientIdsRpcCalledOn.Count == NumberOfClients + 1);
AssertOnTimeout($"Timed out waiting for ClientIdsRpcCalledOn.Count ({ShowHideObject.ClientIdsRpcCalledOn.Count}) to equal ({NumberOfClients + 1})!");
break;
}
Compare(ShowHideObject.ObjectsPerClientId[authority.LocalClientId].MyList, ShowHideObject.ObjectsPerClientId[firstClient.LocalClientId].MyList);
Compare(ShowHideObject.ObjectsPerClientId[authority.LocalClientId].MyList, ShowHideObject.ObjectsPerClientId[secondClient.LocalClientId].MyList);
}
}
private GameObject m_OwnershipObject;
private NetworkObject m_OwnershipNetworkObject;
private NetworkManager m_NewOwner;
private ulong m_ObjectId;
private bool AllObjectsSpawnedOnClients()
{
foreach (var networkManager in m_NetworkManagers)
{
if (!networkManager.SpawnManager.SpawnedObjects.ContainsKey(m_OwnershipNetworkObject.NetworkObjectId))
{
return false;
}
}
return true;
}
private bool ObjectHiddenOnNonAuthorityClients()
{
foreach (var networkManager in m_NetworkManagers)
{
if (networkManager.LocalClientId == m_OwnershipNetworkObject.OwnerClientId)
{
continue;
}
if (networkManager.SpawnManager.SpawnedObjects.ContainsKey(m_OwnershipNetworkObject.NetworkObjectId))
{
return false;
}
}
return true;
}
private bool OwnershipHasChanged()
{
if (!m_NewOwner.SpawnManager.SpawnedObjects.ContainsKey(m_ObjectId))
{
return false;
}
return m_NewOwner.SpawnManager.SpawnedObjects[m_ObjectId].OwnerClientId == m_NewOwner.LocalClientId;
}
[UnityTest]
public IEnumerator NetworkShowAndChangeOwnership()
{
var authority = GetAuthorityNetworkManager();
m_OwnershipObject = SpawnObject(m_PrefabToSpawn, authority);
m_OwnershipNetworkObject = m_OwnershipObject.GetComponent<NetworkObject>();
yield return WaitForConditionOrTimeOut(AllObjectsSpawnedOnClients);
AssertOnTimeout("Timed out waiting for all clients to spawn the ownership object!");
VerboseDebug($"Hiding object {m_OwnershipNetworkObject.NetworkObjectId} on all clients");
foreach (var client in m_NetworkManagers)
{
if (client == authority)
{
continue;
}
m_OwnershipNetworkObject.NetworkHide(client.LocalClientId);
}
yield return WaitForConditionOrTimeOut(ObjectHiddenOnNonAuthorityClients);
AssertOnTimeout("Timed out waiting for all clients to hide the ownership object!");
m_NewOwner = GetNonAuthorityNetworkManager();
Assert.AreNotEqual(m_OwnershipNetworkObject.OwnerClientId, m_NewOwner.LocalClientId, $"Client-{m_NewOwner.LocalClientId} should not have ownership of object {m_OwnershipNetworkObject.NetworkObjectId}!");
Assert.False(m_NewOwner.SpawnManager.SpawnedObjects.ContainsKey(m_OwnershipNetworkObject.NetworkObjectId), $"Client-{m_NewOwner.LocalClientId} should not have object {m_OwnershipNetworkObject.NetworkObjectId} spawned!");
// Run NetworkShow and ChangeOwnership directly after one-another
VerboseDebug($"Calling {nameof(NetworkObject.NetworkShow)} on object {m_OwnershipNetworkObject.NetworkObjectId} for client {m_NewOwner.LocalClientId}");
m_OwnershipNetworkObject.NetworkShow(m_NewOwner.LocalClientId);
VerboseDebug($"Calling {nameof(NetworkObject.ChangeOwnership)} on object {m_OwnershipNetworkObject.NetworkObjectId} for client {m_NewOwner.LocalClientId}");
m_OwnershipNetworkObject.ChangeOwnership(m_NewOwner.LocalClientId);
m_ObjectId = m_OwnershipNetworkObject.NetworkObjectId;
yield return WaitForConditionOrTimeOut(OwnershipHasChanged);
AssertOnTimeout($"Timed out waiting for clients-{m_NewOwner.LocalClientId} to gain ownership of object {m_OwnershipNetworkObject.NetworkObjectId}!");
VerboseDebug($"Client {m_NewOwner.LocalClientId} now owns object {m_OwnershipNetworkObject.NetworkObjectId}!");
}
}
}