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# https://internaldocs.unity.com/yamato_continuous_integration/usage/templating/
NetcodeProjects:
# Note that we are using internal Unity repo. This means that we may test with newest changes that are not yet released to our users (there are also public versions)
# Note that for BossRoom 'main' branch supports NGOv1.X and 'develop' branch supports NGOv2.X
# TODO: For BossRoom correct branch to develop when PR-3736 is merged in their repo
# TODO: For CharacterControllerMovingBodies correct the branch to use 'main' when this branch gets merged
BossRoom:
GithubRepo: "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git"
branch: ngo-playtest-update
manifestPath: Packages/manifest.json
projectPath: '.'
Asteroids:
GithubRepo: "https://github.cds.internal.unity3d.com/unity/Asteroids-CMB-NGO-Sample.git"
branch: main
manifestPath: Packages/manifest.json
projectPath: '.'
SocialHub:
GithubRepo: "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize.git"
branch: main
manifestPath: Basic/DistributedAuthoritySocialHub/Packages/manifest.json
projectPath: 'Basic/DistributedAuthoritySocialHub'
CharacterControllerMovingBodies:
GithubRepo: "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git"
branch: chore/update-charactercontroller-example-to-use-relay
manifestPath: Examples/CharacterControllerMovingBodies/Packages/manifest.json
projectPath: 'Examples/CharacterControllerMovingBodies'