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Spawning and despawning

Spawn and despawn objects in your project.

Topic Description
Object spawning Spawning in Netcode for GameObjects means to instantiate and/or spawn the object that is synchronized between all clients by the server.
Object pooling Netcode for GameObjects provides built-in support for Object Pooling, which allows you to override the default Netcode destroy and spawn handlers with your own logic.
Object visibility Object (NetworkObject) visibility is a Netcode for GameObjects term used to describe whether a NetworkObject is visible to one or more clients as it pertains to a netcode/network perspective.
Spawning synchronization Ensuring that objects spawn in a synchronized manner across clients can be difficult, although the challenges differ depending on which network topology you're using.