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chore: migrate tests from public to internal (#2930)
* changing all test public api to internal * updating changelog * additional changes --------- Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Changed
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- Change all the access modifiers of test class from Public to Internal (#2930)
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- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
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## [2.0.0-exp.2] - 2024-04-02
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### Added

com.unity.netcode.gameobjects/Tests/Editor/ArithmeticTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class ArithmeticTests
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internal class ArithmeticTests
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{
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[Test]
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public void TestCeil()

com.unity.netcode.gameobjects/Tests/Editor/Build/BuildTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class BuildTests
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internal class BuildTests
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{
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public const string DefaultBuildScenePath = "Tests/Editor/Build/BuildTestScene.unity";
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com.unity.netcode.gameobjects/Tests/Editor/DisconnectMessageTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class DisconnectMessageTests
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internal class DisconnectMessageTests
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{
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[Test]
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public void EmptyDisconnectReason()

com.unity.netcode.gameobjects/Tests/Editor/InterpolatorTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class InterpolatorTests
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internal class InterpolatorTests
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{
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private const float k_Precision = 0.00000001f;
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private const int k_MockTickRate = 1;

com.unity.netcode.gameobjects/Tests/Editor/Messaging/DisconnectOnSendTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class DisconnectOnSendTests
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internal class DisconnectOnSendTests
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{
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private struct TestMessage : INetworkMessage, INetworkSerializeByMemcpy
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{

com.unity.netcode.gameobjects/Tests/Editor/Messaging/MessageCorruptionTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class MessageCorruptionTests
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internal class MessageCorruptionTests
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{
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private struct TestMessage : INetworkMessage, INetworkSerializeByMemcpy

com.unity.netcode.gameobjects/Tests/Editor/Messaging/MessageReceivingTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class MessageReceivingTests
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internal class MessageReceivingTests
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{
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private struct TestMessage : INetworkMessage, INetworkSerializeByMemcpy
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{

com.unity.netcode.gameobjects/Tests/Editor/Messaging/MessageRegistrationTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class MessageRegistrationTests
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internal class MessageRegistrationTests
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{
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private struct TestMessageOne : INetworkMessage, INetworkSerializeByMemcpy
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{

com.unity.netcode.gameobjects/Tests/Editor/Messaging/MessageSendingTests.cs

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namespace Unity.Netcode.EditorTests
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{
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public class MessageSendingTests
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internal class MessageSendingTests
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{
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private struct TestMessage : INetworkMessage, INetworkSerializeByMemcpy
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{

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