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networkManager vs Owner usage consistency
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+11
-11
lines changed

1 file changed

+11
-11
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1885,7 +1885,7 @@ public NetworkObject InstantiateAndSpawn(NetworkManager networkManager, ulong ow
18851885
{
18861886
if (networkManager == null)
18871887
{
1888-
if (networkManager.LogLevel <= LogLevel.Error)
1888+
if (NetworkManager.LogLevel <= LogLevel.Error)
18891889
{
18901890
NetworkLog.LogError(NetworkSpawnManager.InstantiateAndSpawnErrors[NetworkSpawnManager.InstantiateAndSpawnErrorTypes.NetworkManagerNull]);
18911891
}
@@ -2320,7 +2320,7 @@ private void OnTransformParentChanged()
23202320
return;
23212321
}
23222322
transform.parent = m_CachedParent;
2323-
if (NetworkManagerOwner.LogLevel <= LogLevel.Error)
2323+
if (networkManager.LogLevel <= LogLevel.Error)
23242324
{
23252325
NetworkLog.LogError($"[{name}] {nameof(networkManager)} is not listening, start a server or host before re-parenting.");
23262326
}
@@ -2340,7 +2340,7 @@ private void OnTransformParentChanged()
23402340
else
23412341
{
23422342
transform.parent = m_CachedParent;
2343-
if (NetworkManagerOwner.LogLevel <= LogLevel.Error)
2343+
if (networkManager.LogLevel <= LogLevel.Error)
23442344
{
23452345
NetworkLog.LogErrorServer($"[{name}] {nameof(NetworkObject)} can only be re-parented after being spawned!");
23462346
}
@@ -2355,9 +2355,9 @@ private void OnTransformParentChanged()
23552355
if (!isParentingAuthority)
23562356
{
23572357
transform.parent = m_CachedParent;
2358-
if (networkManager.LogLevel <= LogLevel.Error)
2358+
if (NetworkManagerOwner.LogLevel <= LogLevel.Error)
23592359
{
2360-
if (networkManager.DistributedAuthorityMode)
2360+
if (NetworkManagerOwner.DistributedAuthorityMode)
23612361
{
23622362
NetworkLog.LogError($"[{name}][Not Owner] Only the owner-authority of child {gameObject.name}'s {nameof(NetworkObject)} component can re-parent it!");
23632363
}
@@ -2383,7 +2383,7 @@ private void OnTransformParentChanged()
23832383
}
23842384
return;
23852385
}
2386-
else if (!parentObject.IsSpawned)
2386+
if (!parentObject.IsSpawned)
23872387
{
23882388
transform.parent = m_CachedParent;
23892389
AuthorityAppliedParenting = false;
@@ -2428,28 +2428,28 @@ private void OnTransformParentChanged()
24282428
}
24292429

24302430
// If we're not the server, we should tell the server about this parent change
2431-
if (!networkManager.IsServer)
2431+
if (!NetworkManagerOwner.IsServer)
24322432
{
24332433
// Don't send a message in DA mode if we're the only observers of this object (we're the only authority).
2434-
if (networkManager.DistributedAuthorityMode && Observers.Count <= 1)
2434+
if (NetworkManagerOwner.DistributedAuthorityMode && Observers.Count <= 1)
24352435
{
24362436
return;
24372437
}
24382438

2439-
networkManager.ConnectionManager.SendMessage(ref message, MessageDeliveryType<ParentSyncMessage>.DefaultDelivery, NetworkManager.ServerClientId);
2439+
NetworkManagerOwner.ConnectionManager.SendMessage(ref message, MessageDeliveryType<ParentSyncMessage>.DefaultDelivery, NetworkManager.ServerClientId);
24402440
return;
24412441
}
24422442

24432443
// Otherwise we are a Server (client-server or DAHost). Send to all observers
2444-
foreach (var clientId in networkManager.ConnectionManager.ConnectedClientIds)
2444+
foreach (var clientId in NetworkManagerOwner.ConnectionManager.ConnectedClientIds)
24452445
{
24462446
if (clientId == NetworkManager.ServerClientId)
24472447
{
24482448
continue;
24492449
}
24502450
if (Observers.Contains(clientId))
24512451
{
2452-
networkManager.ConnectionManager.SendMessage(ref message, MessageDeliveryType<ParentSyncMessage>.DefaultDelivery, clientId);
2452+
NetworkManagerOwner.ConnectionManager.SendMessage(ref message, MessageDeliveryType<ParentSyncMessage>.DefaultDelivery, clientId);
24532453
}
24542454
}
24552455
}

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