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Copy file name to clipboardExpand all lines: MLAPI/Configuration/NetworkConfig.cs
+4-4Lines changed: 4 additions & 4 deletions
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@@ -76,7 +76,7 @@ public class NetworkConfig
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[Tooltip("The amount of seconds to wait for the handshake to complete before the client times out")]
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publicintClientConnectionBufferTimeout=10;
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/// <summary>
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/// Wheter or not to use connection approval
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/// Whether or not to use connection approval
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/// </summary>
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[Tooltip("Whether or not to force clients to be approved before they connect")]
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publicboolConnectionApproval=false;
@@ -107,7 +107,7 @@ public class NetworkConfig
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[Tooltip("Ensures that NetworkedVars can be read even if a client accidental writes where its not allowed to. This will cost some CPU time and bandwidth")]
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publicboolEnsureNetworkedVarLengthSafety=false;
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/// <summary>
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/// Wheter or not the MLAPI should check for differences in the prefabs at connection.
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/// Whether or not the MLAPI should check for differences in the prefabs at connection.
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/// If you dynamically add prefabs at runtime, turn this OFF
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/// </summary>
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[Tooltip("Whether or not the MLAPI should check for differences in the prefab lists at connection")]
@@ -140,12 +140,12 @@ public class NetworkConfig
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[Tooltip("The amount of seconds to wait for all clients to load a requested scene")]
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publicintLoadSceneTimeOut=120;
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/// <summary>
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/// Wheter or not to enable the ECDHE key exchange to allow for encryption and authentication of messages
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/// Whether or not to enable the ECDHE key exchange to allow for encryption and authentication of messages
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/// </summary>
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[Tooltip("Whether or not to enable the ECDHE key exchange to allow for encryption and authentication of messages")]
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publicboolEnableEncryption=false;
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/// <summary>
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/// Wheter or not to enable signed diffie hellman key exchange.
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/// Whether or not to enable signed diffie hellman key exchange.
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/// </summary>
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[Tooltip("Whether or not to sign the diffie hellman key exchange to prevent MITM attacks on")]
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