Commit 4e35f84
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fix: In-scene placed NetworkObjects getting destroyed if early disconnect (up-port) (#2924)
* fix
up-port of #2923 fix for in-scene placed NetworkObjects getting destroyed if a client disconnects early.
* test
adding test to validate fix
* test fix
Fixing issue of checking HasAuthority via NetworkObject as opposed to NetworkBehaviour1 parent 0e10948 commit 4e35f84
4 files changed
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File tree
- com.unity.netcode.gameobjects
- Runtime/Spawning
- testproject/Assets/Tests
- Manual/InSceneObjectParentingTests
- Runtime/NetworkSceneManager
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