Skip to content

Commit 918549e

Browse files
committed
Corrected Changelog
1 parent 20f7321 commit 918549e

File tree

1 file changed

+3
-2
lines changed

1 file changed

+3
-2
lines changed

com.unity.netcode.gameobjects/CHANGELOG.md

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13,6 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
1313

1414
### Changed
1515

16+
- If the Unity Transport Disconnect Timeout is set to 0 in the Editor, the timeout will be entirely disabled. (#3810)
1617

1718
### Deprecated
1819

@@ -22,6 +23,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
2223

2324
### Fixed
2425

26+
- Fixed issue where maxCapacity calculation overflows if a developer sets a very, very high (large) m_DisconnectTimeoutMS in the Editor for Unity Transport. (#3810)
2527

2628
### Security
2729

@@ -42,7 +44,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
4244
### Changed
4345

4446
- Improve performance of `ParentSyncMessage`. (#3814)
45-
- If the Unity Transport Disconnect Timeout is set to 0 in the Editor, the timeout will be entirely disabeled. (#3810)
4647
- Improve performance of `DestroyObjectMessage`. (#3801)
4748
- Improve performance of `CreateObjectMessage`. (#3800)
4849
- First pass of CoreCLR engine API changes. (#3799)
@@ -53,8 +54,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
5354
### Fixed
5455

5556
- Ensure `NetworkBehaviour.IsSessionOwner` is correctly set when a new session owner is promoted. (#3817)
57+
- Fixed issue where spawning a player in distributed authority mode via a client, typically session owner, other than the newly connected client and scene management is disabled then the already spawned players will not properly get synchronized by each owning client due to the newly connected client's identifier already being added prior to synchronization. (#3816)
5658
- Reset extended ownership flags on `NetworkObject` despawn. (#3817)
57-
- Fixed issue where maxCapacity calculation overflows if a developer sets a very, very high (large) m_DisconnectTimeoutMS in the Editor for Unity Transport. (#3810)
5859
- Fixed issues with the "Client-server quickstart for Netcode for GameObjects" script having static methods and properties. (#3787)
5960
- Fixed issue where a warning message was being logged upon a client disconnecting from a server when the log level is set to developer. (#3786)
6061
- Fixed issue where the server or host would no longer have access to the transport id to client id table when processing a transport level client disconnect event. (#3786)

0 commit comments

Comments
 (0)