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fix: new message versioning starting after session owner message (#2942)
* fix We are starting the message versioning after the more recent session owner message. * update adding change log entry * update adding PR number to changelog entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -8,6 +8,10 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [Unreleased]
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### Fixed
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- Fixed issue where SessionOwner message was being treated as a new entry for the new message indexing when it should have been ordinally sorted with the legacy message indices. (#2942)
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## [2.0.0-exp.4] - 2024-05-31
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### Added

com.unity.netcode.gameobjects/Runtime/Messaging/ILPPMessageProvider.cs

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@@ -44,9 +44,9 @@ internal enum NetworkMessageTypes : uint
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SceneEvent = 17,
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ServerLog = 18,
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ServerRpc = 19,
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TimeSync = 20,
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Unnamed = 21,
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SessionOwner = 22
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SessionOwner = 20,
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TimeSync = 21,
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Unnamed = 22,
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}
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