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Removing comment that was just mistakenly left in.
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com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs

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@@ -655,7 +655,6 @@ protected NetworkBehaviour GetNetworkBehaviour(ushort behaviourId)
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/// <summary>
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/// This provides us with a way to track when something is in the middle
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/// of being destroyed or will be destroyed by something like SceneManager.
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/// root <see cref="GameObject"/> is
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/// </summary>
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protected internal virtual void OnIsDestroying()
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{

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