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Assert.NotNull(networkManager.LocalClient.PlayerObject,$"{nameof(StartServerAndClients)} detected that Client-{networkManager.LocalClientId} does not have an assigned player NetworkObject!");
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Assert.NotNull(networkManager.LocalClient.PlayerObject,$"{nameof(StartServerAndClients)} detected that client {networkManager.LocalClientId} does not have an assigned player NetworkObject!");
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// Go ahead and create an entry for this new client
AssertOnTimeout($"Timed out waiting for the session owner to connect to CMB Server!");
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Assert.True(networkManager.LocalClient.IsSessionOwner,$"Client-{networkManager.LocalClientId} started session but was not set to be the session owner!");
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VerboseDebug("Session owner connected and approved.");
AssertOnTimeout($"Timed out waiting for the session owner to connect to CMB Server!");
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Assert.True(m_ClientNetworkManagers[0].LocalClient.IsSessionOwner,$"Client-{m_ClientNetworkManagers[0].LocalClientId} started session but was not set to be the session owner!");
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VerboseDebug("Session owner connected and approved.");
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