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Fixed camel casing
1 parent 98f243a commit b6cd331

2 files changed

Lines changed: 8 additions & 8 deletions

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MLAPI/MonoBehaviours/Core/NetworkingManager.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1034,8 +1034,8 @@ internal void HandleApproval(uint clientId, int prefabId, bool approved, Vector3
10341034
writer.WriteUInt32Packed(clientId);
10351035
if (NetworkConfig.EnableSceneSwitching)
10361036
{
1037-
writer.WriteUInt32Packed(NetworkSceneManager.CurrentSceneIndex);
1038-
writer.WriteByteArray(NetworkSceneManager.CurrentSceneSwitchProgressGuid.ToByteArray());
1037+
writer.WriteUInt32Packed(NetworkSceneManager.currentSceneIndex);
1038+
writer.WriteByteArray(NetworkSceneManager.currentSceneSwitchProgressGuid.ToByteArray());
10391039
}
10401040

10411041
writer.WriteSinglePacked(NetworkTime);

MLAPI/NetworkingManagerComponents/Core/NetworkSceneManager.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -21,8 +21,8 @@ public static class NetworkSceneManager
2121
private static Scene lastScene;
2222
private static Scene nextScene;
2323
private static bool isSwitching = false;
24-
internal static uint CurrentSceneIndex = 0;
25-
internal static Guid CurrentSceneSwitchProgressGuid = new Guid();
24+
internal static uint currentSceneIndex = 0;
25+
internal static Guid currentSceneSwitchProgressGuid = new Guid();
2626

2727
internal static void SetCurrentSceneIndex ()
2828
{
@@ -31,8 +31,8 @@ internal static void SetCurrentSceneIndex ()
3131
if (LogHelper.CurrentLogLevel <= LogLevel.Normal) LogHelper.LogWarning("Scene switching is enabled but the current scene (" + SceneManager.GetActiveScene().name + ") is not regisered as a network scene.");
3232
return;
3333
}
34-
CurrentSceneIndex = sceneNameToIndex[SceneManager.GetActiveScene().name];
35-
CurrentActiveSceneIndex = CurrentSceneIndex;
34+
currentSceneIndex = sceneNameToIndex[SceneManager.GetActiveScene().name];
35+
CurrentActiveSceneIndex = currentSceneIndex;
3636
}
3737

3838
internal static uint CurrentActiveSceneIndex { get; private set; } = 0;
@@ -59,13 +59,13 @@ public static SceneSwitchProgress SwitchScene(string sceneName)
5959
return null;
6060
}
6161
SpawnManager.DestroySceneObjects(); //Destroy current scene objects before switching.
62-
CurrentSceneIndex = sceneNameToIndex[sceneName];
62+
currentSceneIndex = sceneNameToIndex[sceneName];
6363
isSwitching = true;
6464
lastScene = SceneManager.GetActiveScene();
6565

6666
SceneSwitchProgress switchSceneProgress = new SceneSwitchProgress();
6767
sceneSwitchProgresses.Add(switchSceneProgress.guid, switchSceneProgress);
68-
CurrentSceneSwitchProgressGuid = switchSceneProgress.guid;
68+
currentSceneSwitchProgressGuid = switchSceneProgress.guid;
6969

7070
AsyncOperation sceneLoad = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
7171
nextScene = SceneManager.GetSceneByName(sceneName);

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