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com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransform/NetworkTransformOwnershipTests.cs

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@@ -198,6 +198,10 @@ protected override float GetDeltaVarianceThreshold()
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[UnityTest]
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public IEnumerator OwnerAuthoritativeTest([Values] StartingOwnership startingOwnership)
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{
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if (m_DistributedAuthority)
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{
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yield break;
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}
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// Get the current ownership layout
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var networkManagerOwner = startingOwnership == StartingOwnership.HostStartsAsOwner ? m_ServerNetworkManager : m_ClientNetworkManagers[0];
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var networkManagerNonOwner = startingOwnership == StartingOwnership.HostStartsAsOwner ? m_ClientNetworkManagers[0] : m_ServerNetworkManager;

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