Commit bcf94a7
committed
fix
NetworkVariables of in-scene placed NetworkObjects not updating was due to the observers not being populated during the scene load event.1 parent a038711 commit bcf94a7
2 files changed
Lines changed: 3 additions & 2 deletions
File tree
- com.unity.netcode.gameobjects/Runtime
- SceneManagement
- Spawning
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