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NetworkLog.LogError($"[{networkObject.name}] Trying to spawn {nameof(NetworkObject)} with invalid {nameof(NetworkObject.NetworkObjectId)}{networkObject.NetworkObjectId}. This should not happen!");
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}
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returnfalse;
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}
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networkObject.IsSceneObject=sceneObject;
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// Always check to make sure our scene of origin is properly set for in-scene placed NetworkObjects
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