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Reenabled WhenAnticipating_ValueChangesImmediately test
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransformAnticipationTests.cs

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@@ -115,7 +115,6 @@ public AnticipatedNetworkTransform GetOtherClientComponent()
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}
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[Test]
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[UnityPlatform(exclude = new[] { RuntimePlatform.Android })] // Tracked in MTT-11361
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public void WhenAnticipating_ValueChangesImmediately()
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{
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var testComponent = GetTestComponent();
@@ -131,7 +130,6 @@ public void WhenAnticipating_ValueChangesImmediately()
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Assert.AreEqual(new Vector3(0, 1, 2), testComponent.AnticipatedState.Position);
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Assert.AreEqual(new Vector3(1, 2, 3), testComponent.AnticipatedState.Scale);
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Assert.AreEqual(Quaternion.LookRotation(new Vector3(2, 3, 4)), testComponent.AnticipatedState.Rotation);
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}
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[Test]

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