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Cleaning diff, fixed comment accidentally using a chinese version of the ' a caracter (’)
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com.unity.netcode.gameobjects/Runtime/Spawning/INetworkPrefabInstanceHandlerWithData.cs

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@@ -12,7 +12,7 @@ public interface INetworkPrefabInstanceHandlerWithData<T> : INetworkPrefabInstan
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{
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// Propagating custom data through the entire spawn pipeline would add complexity and reduce modularity.
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// To work around this, deserialization injects the data into this static map, keyed by the handler instance.
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// The handler then reads the data at instantiation time, keeping the interface clean and stateless from the users perspective.
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// The handler then reads the data at instantiation time, keeping the interface clean and stateless from the user's perspective.
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// This avoids requiring implementers to store the data explicitly or declare additional fields.
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static readonly Dictionary<INetworkPrefabInstanceHandlerWithData, T> _handlerToData = new();
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