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adding change log entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -14,6 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where `NetworkVariable`s on a `NetworkBehaviour` could fail to synchronize changes if one is dirty but not ready to send. (#3465)
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- Fixed issue where when a client changes ownership via RPC the `NetworkBehaviour.OnOwnershipChanged` can result in identical previous and current owner identifiers. (#3434)
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### Changed

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