Commit f6f815c
authored
* update
Migrated components to runtime.
Added some low hanging fruit updates to NetworkTransform and NetworkTransformMessage to help optimize cpu consumption and reduce GC allocations.
Disabled the ticks ago since RTT seems to only update when a client sends packets.
* test
Made adjustments to tests and testproject assets.
* fix
Fixing scenario where m_UseRigidbodyForMotion is not defined and was being used to register for updates.
Removed some whitespaces.
Wrapping all fixed update related methods and properties in NetworkManager within #if COM_UNITY_MODULES_PHYSICS.
Adjusting the ILPP for NetworkBehaviour to scan the Runtime assembly too.
Adjusting the early exit for lack of observer count to only happen in DA mode.
* test fix
Sometimes the ClientDisconnectMultipleClients can exceed more than 2s (but seemingly less than 5) before receiving all events.
Reverting the OnUpdate change to TransformInterpolationObject's back to Update as both instances need to update regularly for this test.
Fixing issue with unreliable delta full state synchronization.
1 parent be8a02a commit f6f815c
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- com.unity.netcode.gameobjects
- Components
- Messages
- Editor
- CodeGen
- Runtime
- Components
- Interpolator
- Configuration
- Core
- Messaging/Messages
- Tests/Runtime
- DistributedAuthority
- Transports
- testproject/Assets/Tests/Manual/NestedNetworkTransforms
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