You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: .yamato/desktop-standalone-tests.yml
+52-24Lines changed: 52 additions & 24 deletions
Original file line number
Diff line number
Diff line change
@@ -1,14 +1,34 @@
1
-
{% metadata_file .yamato/project.metafile %}
1
+
{% metadata_file .yamato/project.metafile %}# All configuration that is used to create different configurations (used in for loops) is taken from this file.
2
2
---
3
3
4
-
# Builds a player on desktop standalone platform and executes RuntimeTests (equivalent to PlayMode tests) of the NGO package in the Standalone build.
5
-
# Default project (testptoject) in this case is used as a context.
6
-
# Builds are made on each desktop platform as in project.metafile declaration
7
-
# Builds are made on each supported editor as in project.metafile declaration
8
-
# Builds are made with different scripting backends as in project.metafile declaration
9
-
# ARM64 architectures are for now not considered since Windows_arm64 is recommended to use only after builds (would require separation here) and when it comes to macOS_arm64 there is problem with OpenCL not being available
{% if editor == "2021.3" and platform.name == "ubuntu" %}
62
-
- sudo apt-get install -y libssl1.1 # For this specific configuration there is a difference in what libssl version is installed on the image and what editor uses. This should be removed when 2021 editor is out of support
73
+
74
+
# Set additional variables for running the echo server
75
+
{% if platform.name != "win" %}
76
+
variables:
77
+
ECHO_SERVER_PORT: "7788"
78
+
# Set this to ensure the DA codec tests will fail if they cannot connect to the echo-server
79
+
# The default is to ignore the codec tests if the echo-server fails to connect
- unity-downloader-cli -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %} --fast --wait # Installing appropriate Unity version for the test case. Important to note is the fact that even though we have a build we still need the editor to run tests
0 commit comments