I'm using NetworkVariables for configuring some NetworkObjects before spawning and a lot of LogWarnings:
NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
in my game server logs.
I tried to set log level in the NetworkManager component to error level but it didn't help me and warnings still appear in the logs.

I'm using NetworkVariables for configuring some NetworkObjects before spawning and a lot of LogWarnings:
NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?in my game server logs.
I tried to set log level in the NetworkManager component to error level but it didn't help me and warnings still appear in the logs.
