Description
I have a network object owned by a client. The Ownership is set to None. When the client disconnects, the ownership is transferred to the server.
Expected Outcome
The ownership should remain to the disconnected client. The documentation states that I should use None to avoid ownership transfer, but it's happening anyway. I am using
private void OnClientDisconnect(ulong clientId) on the server, and I want to check if the client is the owner of something, despawn it on the server. I can't do that, because the ownership keeps being transferred to the server.
Description
I have a network object owned by a client. The Ownership is set to
None. When the client disconnects, the ownership is transferred to the server.Expected Outcome
The ownership should remain to the disconnected client. The documentation states that I should use None to avoid ownership transfer, but it's happening anyway. I am using
private void OnClientDisconnect(ulong clientId)on the server, and I want to check if the client is the owner of something, despawn it on the server. I can't do that, because the ownership keeps being transferred to the server.