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description: (<>This tutorial will guide you from a basic Hello World, to making an <i>Arkanoid</i> clone, and ending with a Shoot-'Em-Up, touching upon everything you need to know to make a Game Boy game. <br></br><small> This guide is still work in progress, only the first lessons are available.</small></>),
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url: "https://gbdev.io/gb-asm-tutorial/",
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linkText: "Learn",
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},
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{
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title: "Pan Docs",
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description: "The definitive Game Boy technical reference. Contains descriptions of all hardware registers, many behaviors (such as rendering and audio), and even pretty diagrams!",
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url: "https://gbdev.io/pandocs",
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linkText: "Read",
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},
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],
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[
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{
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title: "hardware.inc",
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description: (<>For over 20 years, <code>hardware.inc</code> has been a staple of essentially all RGBDS projects, providing all sorts of constants to allow easy interaction with Game Boy hardware registers.</>),
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url: "https://github.com/gbdev/hardware.inc",
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linkText: "Download",
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},
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{
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title: "rgbds-structs",
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description: (<>RGBDS does not (<Linkhref="https://github.com/gbdev/rgbds/issues/98">currently</Link>) support "structs" (data structures) natively. This macro pack provides that functionality, all in a single file that you can freely <code>INCLUDE</code> anywhere in your projects.</>),
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url: "https://github.com/ISSOtm/rgbds-structs",
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linkText: "Download",
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},
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],
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[
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{
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title: "gb-boilerplate",
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description: (<>This simple template project allows getting started on your next GB project more quickly. The provided Makefile allows simply adding new <code>.asm</code> files in a single folder, and <code>make</code> builds your ROM!</>),
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url: "https://github.com/ISSOtm/gb-boilerplate",
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linkText: "Get started",
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},
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{
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title: "gb-starter-kit",
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description: "gb-starter-kit is “gb-boilerplate Plus”: the same build system is included, plus some basic code such as a LCD-safe copy, a crash handler, and a data compressor + decompressor.",
description: (<>This tutorial will guide you from a basic Hello World, to making an <i>Arkanoid</i> clone, and ending with a Shoot-'Em-Up, touching upon everything you need to know to make a Game Boy game. <br></br> <small> This guide is still work in progress, only the first lessons are available.</small> </>),
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url: "https://gbdev.io/gb-asm-tutorial/",
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linkText: "Learn",
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},
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+
{
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title: "Pan Docs",
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description: "The definitive Game Boy technical reference. Contains descriptions of all hardware registers, many behaviors (such as rendering and audio), and even pretty diagrams!",
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url: "https://gbdev.io/pandocs",
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linkText: "Read",
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},
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],
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[
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+
{
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title: "hardware.inc",
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description: (<>For over 20 years, <code>hardware.inc</code> has been a staple of essentially all RGBDS projects, providing all sorts of constants to allow easy interaction with Game Boy hardware registers.</>),
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url: "https://github.com/gbdev/hardware.inc",
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linkText: "Download",
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+
},
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+
{
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title: "rgbds-structs",
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description: (<>RGBDS does not (<Linkhref="https://github.com/gbdev/rgbds/issues/98">currently</Link>) support "structs" (data structures) natively. This macro pack provides that functionality, all in a single file that you can freely <code>INCLUDE</code> anywhere in your projects.</>),
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url: "https://github.com/ISSOtm/rgbds-structs",
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linkText: "Download",
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},
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],
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[
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+
{
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title: "gb-boilerplate",
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description: (<>This simple template project allows getting started on your next GB project more quickly. The provided Makefile allows simply adding new <code>.asm</code> files in a single folder, and <code>make</code> builds your ROM!</>),
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url: "https://github.com/ISSOtm/gb-boilerplate",
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linkText: "Get started",
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+
},
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+
{
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title: "gb-starter-kit",
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description: "gb-starter-kit is “gb-boilerplate Plus”: the same build system is included, plus some basic code such as a LCD-safe copy, a crash handler, and a data compressor + decompressor.",
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