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GenerativeAISupportEditor.Build.cs
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45 lines (40 loc) · 1.07 KB
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// Copyright (c) 2025 Prajwal Shetty. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the root directory of this
// source tree or http://opensource.org/licenses/MIT.
using UnrealBuildTool;
public class GenerativeAISupportEditor : ModuleRules
{
public GenerativeAISupportEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"GenerativeAISupport", // Depend on the runtime module
"Json", // Add JSON support for serialization
"JsonUtilities"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"Slate",
"SlateCore",
"WorkspaceMenuStructure",
"Projects",
"MaterialEditor",
"MaterialUtilities",
"BlueprintGraph",
"UMGEditor",
"UMG",
"Settings",
"FunctionalTesting", // For AutomationBlueprintFunctionLibrary
"SourceControl" // For Source Control integration
}
);
}
}