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bitboard.h
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109 lines (101 loc) · 2.4 KB
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#pragma once
#include "types.h"
#if defined(_MSC_VER)
#include <intrin.h>
#endif
#include <immintrin.h>
namespace chess {
// -------------------------------
// constexpr fallbacks
// -------------------------------
constexpr int popcount_constexpr(Bitboard x) noexcept {
int count = 0;
while (x) {
x &= x - 1;
++count;
}
return count;
}
constexpr int lsb_constexpr(Bitboard x) noexcept {
int pos = 0;
while ((x & 1) == 0) {
x >>= 1;
++pos;
}
return pos;
}
constexpr int msb_constexpr(Bitboard x) noexcept {
int pos = 63;
Bitboard mask = 1ULL << 63;
while ((x & mask) == 0) {
mask >>= 1;
--pos;
}
return pos;
}
// -------------------------------
// runtime + constexpr aware
// -------------------------------
#if defined(__GNUG__) || defined(__clang__)
[[gnu::const]]
#endif
inline constexpr int popcount(Bitboard x) noexcept {
#if defined(__GNUG__) || defined(__clang__)
if (!is_constant_evaluated())
return __builtin_popcountll(x);
#elif defined(_MSC_VER)
if (!is_constant_evaluated())
return static_cast<int>(_mm_popcnt_u64(x));
#endif
return popcount_constexpr(x);
}
#if defined(__GNUG__) || defined(__clang__)
[[gnu::const]]
#endif
inline constexpr int lsb(Bitboard x) noexcept {
#if defined(__GNUG__) || defined(__clang__)
if (!is_constant_evaluated())
return __builtin_ctzll(x);
#elif defined(_MSC_VER)
if (!is_constant_evaluated()) {
unsigned long index = 0;
_BitScanForward64(&index, x);
return static_cast<int>(index);
}
#endif
return lsb_constexpr(x);
}
#if defined(__GNUG__) || defined(__clang__)
[[gnu::const]]
#endif
inline constexpr int msb(Bitboard x) noexcept {
#if defined(__GNUG__) || defined(__clang__)
if (!is_constant_evaluated())
return 63 - __builtin_clzll(x);
#elif defined(_MSC_VER)
if (!is_constant_evaluated()) {
unsigned long index = 0;
_BitScanReverse64(&index, x);
return static_cast<int>(index);
}
#endif
return msb_constexpr(x);
}
// -------------------------------
// destructive variants
// -------------------------------
inline int pop_lsb(Bitboard &b) noexcept {
int c = lsb(b);
#ifndef __BMI2__
b &= b - 1;
#else
b = _blsr_u64(b);
#endif
return c;
}
inline int pop_msb(Bitboard &b) noexcept {
int c = msb(b);
b &= ~(1ULL << c);
return c;
}
} // namespace chess