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pluribus

A research-oriented Texas Hold’em solver for multiplayer games, with offline blueprint training, real-time subgame search, card abstraction clustering, and optional Python bindings.

项目简述: 面向德州扑克(可配置人数与桌况)的策略求解代码库,包含离线蓝图训练、实时子博弈搜索、抽象聚类与可利用度评估等模块。

Source layout (src/)

Directory Role
engine/ Game rules, state, players, information and action abstraction
search/ Real-time subgame search (e.g. MCCFR-style tree search)
offline_trainer/ Blueprint / offline training and strategy hashmaps
metrics/ Exploitability, dumps, and related evaluation
tree/ Game-tree node types
clusters/ Abstraction clustering (preflop–river)
support/ Config, utilities, query tools, I/O helpers
python/ Pybind11 module and web-style query glue
unit_tests/ Tests

File naming

Headers and .cpp files use long, role-explicit basenames (for example table_betting_state, subgame_mccfr_engine, blueprint_frequency_map, poker_rts_pybind_module.cpp) so filenames read like a mini design doc. Class and type names inside the sources are mostly unchanged; only on-disk names and #include lines were remapped. The mapping used here is recorded in tools/batch_rename_sources.py for reference or reuse.

Build

This tree does not ship a top-level build file; add the above folders (or src plus subpaths as needed) to your compiler include path and list the .cpp sources you need. The Pybind11 entry translation unit is src/python/poker_rts_pybind_module.cpp (plus src/python/py_session_query_tool.cpp and the rest of the engine). Runtime config is typically loaded from config.json in the working directory.

License

See LICENSE (MIT).

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A research-oriented Texas Hold’em solver for multiplayer games, with offline blueprint training, real-time subgame search, card abstraction clustering, and optional Python bindings.

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