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Fixing an edge case that requires manually testing due to how integration tests additively load everything to avoid unloading the test runner test scene when loading a scene.
Two parts:
- When a server is destroying spawned scene objects due to a single mode scene load, it should also include a check for this and handle marking the NetworkObject and associated NetworkBehaviours as being destroyed and then destroy the object.
- Just prior to handling a scene loading event, we need to mark anything that will be destroyed (i.e. destroy with scene) as being destroyed when migrating spawned objects into the DDOL.
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