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Void decoration tiles#2173

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void-decoration-tiles
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Void decoration tiles#2173
manuq wants to merge 1 commit intomainfrom
void-decoration-tiles

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@manuq manuq commented May 8, 2026

Integrate "affected by void" tiles

As delivered by PixelFrog.

Add new decoration tiles to the Void tileset. This has the advantage that the
shader work on them too, because they have the red mask.

For the animated ones, set them to start playing at random frames, like the
foam. And use the 10 frames per second that is the common framerate of the
project.

Paint polygons with a small corner collision for the "non walkable floor" layer,
in most of the corner tiles. Otherwise, the StoryWeaver can look like standing
on the Void.

Use them in scenes

This is just a start to see them in game.

Use the static ones in the grappling_hook_powerup scene, at the sides of the
enemy patrolling.

Use the animated ones (and some static ones) in the grappling_hook_start scene,
for the big gap separation. Hopefully players will identify the place when going
back to finally grab the magical thread.

Resolve #2164

As delivered by PixelFrog.

Add new decoration tiles to the Void tileset. This has the advantage that the
shader work on them too, because they have the red mask.

For the animated ones, set them to start playing at random frames, like the
foam. And use the 10 frames per second that is the common framerate of the
project.

Paint polygons with a small corner collision for the "non walkable floor" layer,
in most of the corner tiles. Otherwise, the StoryWeaver can look like standing
on the Void.

Use them in scenes

This is just a start to see them in game.

Use the static ones in the grappling_hook_powerup scene, at the sides of the
enemy patrolling.

Use the animated ones (and some static ones) in the grappling_hook_start scene,
for the big gap separation. Hopefully players will identify the place when going
back to finally grab the magical thread.
@manuq manuq requested a review from a team as a code owner May 8, 2026 21:57
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manuq commented May 8, 2026

Some captures:

image
Grabacion.de.pantalla.desde.2026-05-08.18-58-28.mp4

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github-actions Bot commented May 8, 2026

Play this branch at https://play.threadbare.game/branches/endlessm/void-decoration-tiles/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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Void: Integrate affected-by-void decoration tiles

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