Gravity is a powerful, dynamically typed, lightweight, embeddable programming language written in C without any external dependencies (except for stdlib). It is a class-based concurrent scripting language with modern Swift-like syntax.
Gravity supports procedural programming, object-oriented programming, functional programming, and data-driven programming. Thanks to special built-in methods, it can also be used as a prototype-based programming language.
Gravity has been developed from scratch for the Creo project in order to offer an easy way to write portable code for the iOS and Android platforms. It is written in portable C code that can be compiled on any platform using a C99 compiler. The VM code is about 6.5K lines long, the multipass compiler code is about 10K lines and the shared code is about 4.7K lines long. The compiler and virtual machine combined add less than 200KB to the executable on a 64-bit system.
class Vector {
// instance variables
var x = 0;
var y = 0;
var z = 0;
// constructor
func init (a = 0, b = 0, c = 0) {
x = a; y = b; z = c;
}
// instance method (built-in operator overriding)
func + (v) {
if (v is Int) return Vector(x+v, y+v, z+v);
else if (v is Vector) return Vector(x+v.x, y+v.y, z+v.z);
return null;
}
// instance method (built-in String conversion overriding)
func String() {
// string interpolation support
return "[\(x),\(y),\(z)]";
}
}
func main() {
// initialize a new vector object
var v1 = Vector(1,2,3);
// initialize a new vector object
var v2 = Vector(4,5,6);
// call + function in the vector object
var v3 = v1 + v2;
// returns string "[1,2,3] + [4,5,6] = [5,7,9]"
return "\(v1) + \(v2) = \(v3)";
}- multipass compiler with optimizer
- dynamic typing
- classes and inheritance
- higher-order functions and classes
- lexical scoping
- coroutines (via fibers)
- nested classes
- closures
- garbage collection (mark-and-sweep)
- operator overriding
- string interpolation
- enums, modules, and structs (value types)
- switch/case and ranges
- optional modules (Math, File, JSON, ENV)
- powerful embedding API with bridging support
- built-in unit tests
- built-in JSON serializer/deserializer
- optional semicolons
Make (Linux / macOS / BSD)
make # Build the gravity CLI executable
make mode=debug # Debug build with symbols
make lib # Build shared library (libgravity.dylib/so/dll)
make example # Build the C embedding API example
make clean # Clean all build artifactsCMake (cross-platform, including Windows)
cmake -B build
cmake --build build
# Optionally disable the CLI and build the library only:
cmake -B build -DBUILD_CLI=OFF
cmake --build buildRequires a C99 compiler. No external dependencies.
./gravity file.gravity # Compile and execute a source file
./gravity -c file.gravity # Compile to bytecode (outputs gravity.json)
./gravity -o out.json -c file.gravity # Compile to a specific output file
./gravity -x gravity.json # Execute precompiled bytecode
./gravity -i 'return 2 + 3' # Execute inline code
./gravity -t test/unittest # Run unit tests./gravity -t test/unittest # Run all unit tests via the VM
./test/unittest/run_all.sh # Run all unit tests via shell script (with per-test timeouts)
./gravity test/unittest/somefile.gravity # Run a single test fileThe test/ directory also contains fuzzy/ (randomised fuzzing inputs) and infiniteloop/ (tests that must terminate with a runtime error rather than hang).
src/
├── cli/ Command-line interface
├── compiler/ Lexer, parser, AST, semantic analysis, IR, optimizer, codegen
├── runtime/ Stack-based VM, built-in types and core methods
├── shared/ Value representation, opcodes, hash table, array, memory/GC
├── optionals/ Optional modules: Math, File, JSON, ENV
└── utils/ Debug disassembler, JSON serialization, file I/O, UTF-8
For a comprehensive technical deep-dive into the implementation, see ARCHITECTURE.md.
Gravity is designed to be embedded inside a host application. The complete API lives in src/runtime/gravity_vm.h and src/compiler/gravity_compiler.h. A minimal example:
#include "gravity_compiler.h"
#include "gravity_core.h"
#include "gravity_vm.h"
static void report_error(gravity_vm *vm, error_type_t type,
const char *description, error_desc_t desc, void *xdata) {
printf("%s\n", description);
}
int main(void) {
const char *source = "func main() { return 6 * 7; }";
gravity_delegate_t delegate = {.error_callback = report_error};
// compile
gravity_compiler_t *compiler = gravity_compiler_create(&delegate);
gravity_closure_t *closure = gravity_compiler_run(compiler, source, strlen(source), 0, true, true);
// create VM and transfer compiler-owned objects into it
gravity_vm *vm = gravity_vm_new(&delegate);
gravity_compiler_transfer(compiler, vm);
gravity_compiler_free(compiler);
// execute and read result
if (gravity_vm_runmain(vm, closure)) {
gravity_value_t result = gravity_vm_result(vm);
gravity_value_dump(vm, result, NULL, 0); // prints: 42
}
gravity_vm_free(vm);
gravity_core_free();
return 0;
}See examples/example.c and the embedding documentation for the full bridging API.
Gravity was supported by a couple of open-source projects. The inspiration for closures comes from the elegant Lua programming language; specifically from the document Closures in Lua. For fibers, upvalues handling and some parts of the garbage collector, my gratitude goes to Bob Nystrom and his excellent Wren programming language. A very special thanks should also go to my friend Andrea Donetti who helped me debugging and testing various aspects of the language.
The Getting Started page is a guide for downloading and compiling the language. There is also a more extensive language documentation. Official wiki is used to collect related projects and tools. For implementation internals, see the Architecture Document.
- Gravity is the core language built into Creo (https://creolabs.com)
- Gravity is the scripting language for the Untold game engine (https://youtu.be/OGrWq8jpK14?t=58)
See CHANGELOG.md for a summary of changes across versions.
Questions, ideas, and general discussion are welcome in GitHub Discussions.
Contributions to Gravity are welcomed and encouraged!
More information is available in the official CONTRIBUTING file.
- Open an issue:
- if you need help
- if you find a bug
- if you have a feature request
- to ask a general question
- Submit a pull request:
- if you want to contribute
Gravity is available under the permissive MIT license.
